using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TEngine;

namespace GameLogic
{
	partial class DebugUI: UIGameWindow
	{
		#region 脚本工具生成的代码
		private TextMeshProUGUI m_tmpTextLFPS;
		protected override void ScriptGenerator()
		{
			m_tmpTextLFPS = FindChildComponent<TextMeshProUGUI>("Root/m_tmpTextLFPS");
		}
		#endregion
	}
}